Wild Arms - Wikipedia. This article is about the first game in the Wild Arms series. For the series itself, see Wild Arms (series). Not to be confused with the Super NES shooting gallery game Wild Guns. Wild Arms. North American cover art. Developer(s)Media. Vision. Publisher(s)Sony Computer Entertainment. Producer(s)Takashi Fukushima. Sony Interactive Entertainment est une filiale américaine de Sony spécialisée dans l'industrie vidéoludique et basée à San Mateo, en Californie. Alundra (アランドラ, Arandora), released in Europe as The Adventures of Alundra, is an action-adventure/action role-playing video game developed by Matrix. Usage Statistics for communitygaze.com Summary Period: May 2016 - Search String Generated 12-Jun-2017 02:07 PDT. O maior site de tradução de ROMs do Brasil que possui uma variedade enorme de IPSs traduzidos, tutoriais de tradução e ainda novidades no mundo da emulação. GUIA DO PRAZER: Tudo o que você precisa saber sobre sexo está aqui Torne-se um expert, aprenda com a experiência de outras pessoas. Fique horas transando e enlouqueça qualquer mulher Guia do Orgasmo feminino Ereçُes Duradouras Aumento do Pênis Acesse www.cdon.com.br/msvs. Designer(s)Akifumi Kaneko. Artist(s)Yoshihiko Ito (character design)Composer(s)Michiko Naruke. Series. Wild Arms. Platform(s)Play. Station, Play. Station 2, Play. Station Network. Release. December 2. Wild Arms. Play. Station. JP: December 2. 0, 1. NA: April 3. 0, 1. EU: October 1. 99. JP: July 2. 6, 2. PSN)[1]NA: December 6, 2. PSN)[2]EU: January 4, 2. PSN)[3]. Alter Code: FPlay. Station 2'JP: November 2. NA: November 1. 5, 2. Genre(s)Role- playing. Mode(s)Single- player. Wild Arms(ワイルドアームズ) is a Western- themed role- playing video game developed by Japanese company Media. Vision. Originally released in Japan in 1. Play. Station, it was later translated and released in North America in 1. Europe in 1. 99. 8 by Sony Computer Entertainment.[4] It is noteworthy for not only being one of the first role- playing video games on the Play. Station,[5] but also one of the few to feature a Western American setting and motif. The game features 2. D computer graphics for normal gameplay, while battle sequences are rendered in 3. D.[6]Taking place in the fantasy world of Filgaia, Wild Arms follows the adventures of a band of miscreants and adventurers called Dream Chasers who scour the world in search of excitement and fortune. The player assumes control of a young boy named Rudy who has the ability to operate powerful weapons called Ancient Relic Machines (ARMs), forbidden remnants of a lost age that resemble firearms. Along with his companions Jack and Cecilia, the group must use their respective skills to navigate through the vast wastelands and dungeons of Filgaia and prevent an otherworldly threat from reviving their lost leader and destroying the world.[7]In November 2. Wild Arms titled Wild Arms Alter Code: F was released for the Play. Station 2 in Japan, with a North American version produced in 2. In addition to enhanced graphics, Alter Code: F also features an expanded script, remastered soundtrack, new characters, and additional gameplay scenarios.[9]Gameplay[edit]Wild Arms is a role- playing video game that involves the player controlling up to three characters, Rudy, Jack, and Cecilia, as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in a top- down two- dimensional fashion where the player has an overhead view of all the action taking place on a particular screen. To advance, the player must overcome a number of story- based scenarios and sequences that involve navigating through dungeons while fighting enemies that appear randomly. Characters progress and grow by gaining experience points after a battle, discovering crest graphs, finding ARMs, and mastering sword techniques prompted by various events in the game. This allows them to battle increasingly more difficult demonic entities. Progressively more powerful armor and weapons can be purchased for each character from specialized shops in towns throughout the world, and new skills can be learned to help the player complete tougher challenges. Special devices called "Tools" unique to each character allow the player to traverse otherwise impassable situations while not in battle. These items are obtained at certain points in the game, and allow hidden areas or pathways to be discovered, as well as destroy objects and solve puzzles. Rudy's bomb tool, for example, can demolish large rocks and other impediments, while Jack's grappling hook allows the party to cross large gaps and chasms while avoiding traps.[1. Battle system[edit]Unlike normal gameplay, where all character and background graphics are two- dimensional (2. D), combat is rendered entirely in 3. D. Wild Arms uses a turn- based battle system in which the player inputs commands at the start of each round designating which actions take place. The order in which each character and enemy performs these actions is based on their "response" (RES) statistic, which denotes how quickly a particular character can act. The higher a character's response, the more likely they are to act before an enemy.[1. The player has the option every round to either use a restorative item from their inventory, use a special skill, run from combat, or attack. Enemy units are defeated when their hit points, a numerical representation of their vitality, reaches zero. Hit points can be reduced by attacking an enemy, either with standard attacks or spells. Screenshot of a 3. D battle sequence. Each of the three playable characters has a unique set of abilities that can be used to defeat enemies or aid party members. Rudy utilizes "ARMs", powerful yet limited attacks involving gun- like weapons that rely on a set number of bullets, Jack's "Fast Draw" sword techniques can damage opponents in a variety of ways, and Cecilia's magic can either benefit the party by restoring hit points, raising statistics or damage enemies with harmful spells.[1. Additionally, a character can equip special items called "runes" allowing them to summon powerful Guardians to aid them in battle. New skills are acquired as the main story progresses, completing side quests, or purchasing them from an in- game shop (magic). During combat, each character has a "Force Bar" divided into 4 equal- sized sections called levels. As the bar's level increases, the player is given access to one of four "Force Techniques", made available through different areas of gameplay. These techniques allow a character to perform a special action each time they attack or use a skill, adding to their overall effectiveness. Cecilia's "Mystic" ability, for example, allows an item to be used to cast a spell whether it be an attack, restorative or assist spell, and Jack's "Accelerator" gives him the option of acting first in the next combat round, regardless of his or the enemy's speed.[1. The more effective the skill, the more Force Bar levels the move requires. Like normal equipment, Runes can alter a character's statistics to make them more proficient in certain areas of combat, such as raising their strength statistic, increasing the damage they cause with normal attacks. Equipping these items has the added benefit of allowing a character to call upon powerful magic creatures to attack all enemies at once or aid allies with beneficial magic. Runes can be obtained either in hidden areas within dungeons, or simply whenever the story wills it. Most Guardian attacks, like Cecilia's magic, have a certain elemental designation that is more effective against certain enemies.[1. Setting[edit]Wild Arms takes place in the world of Filgaia ("Fargaia" in the original Japanese version), a fantasy world modeled closely after the American Old West and Medieval Europe.[9] The Wild West motif is present throughout the entirety of the game, and though several different landforms and climates exist across the entirety of the world, vast deserts, wide gorges, canyons, and sparse grasslands make up the majority of the landscape. A number of towns and villages exist, some containing old- world European architecture and castles, while others resemble early American frontier towns and trade posts. Technology at the time of the game is set around the early Industrial Revolution, with advancements such as motors first coming into use. A recurring theme throughout the game is destructive technology such as guns and firearms being seen as dangerous and therefore forbidden technology that is feared by the general populace. Since most of the world's most advanced technology existed centuries before the start of the game, archaeologists and engineers are essentially one and the same; rediscovering old technology as they find new applications for it. Characters[edit]In addition to several supporting characters and villains, Wild Arms features three playable characters. Rudy Roughnight (ロディ・ラグナイト Rodi Ragunaito "Rody Roughnight"in the Japanese version[1. Rudy Roughknight" in subsequent English translations) is a 1. Under the care of the town's mayor, Rudy worked as a farmhand for his neighbor until the day a local boy, searching for medicinal herbs to heal his ailing father, became lost in a cave just outside town. Rushing to save him, Rudy eventually finds and rescues the child, yet inadvertently frees a zombie sealed within the cavern. He is able to defeat the zombie and save the village, but alerts the villagers to his forbidden ARM weapon in the process, causing him to be cast out of the village and forcing him to live on his own, returning to the life of an adventurer and Drifter.[1. After severing his own arm (by sword in Wild Arms, and by gun in Wild Arms Alter Code: F), Rudy is discovered to be a Holmcrossan artificial being designed to be a weapon that shares the basic physiology of the Metal Demons, which were terminated since they were labeled as being extremely violent and dangerous. But Rudy was adopted by a man called Zepet, who assumed the role of his grandfather and cared for him, giving Rudy a heart and the capacity to care and love, steering him away from being a weapon of mass destruction like his brethren. Rudy's character exemplifies the role- playing game archetype of the silent protagonist and is meant to act as the player's extension into the game, though he does have one line in the game. Jack Van Burace (ザック・ヴァン・ブレイス Zakku Van Bureisu "Zakk Vam Brace" in the Japanese version)[1. Upon the discovery of an ancient holographic device within the Memory Temple, Jack learns of the long lost race of the Elw who had developed several forms of advanced technology. He sets off to the town of Adlehyde to find more information that will point him in the direction of his goal.[1.
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